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Games Trajectory Labeling

Label human gameplay trajectories for game AI training. Annotate actions, strategies, and decision points across full gameplay sessions.

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Games - Trajectory Labeling

Task 22 of 110 • Human Gameplay Dataset

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Civilization VI

Strategy • Session: SES-7823

2h 34mAdvanced
GAMEPLAY RECORDING5:29 / 15:42
Gameplay

Labeled Segments

0:00 - 2:15ExplorationInitial map scouting
2:15 - 5:30CombatFirst enemy encounter
8:00 - 10:45StrategyResource management phase

Player Behavior

Skill Demonstrated

Mechanics
Strategy
Adaptation
Efficiency

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